Team controls ยท Shuffle and deal
Same teams again? Check which button actually shuffles
Published:
In Tournamyx's team generator, use Randomise to shuffle the roster. Balanced and In order choose how the current list is divided; clicking a dealing mode again did not produce a new draw in our rehearsal. Check the input order and the action you used before blaming browser caching.
We tested the free team-generator page on November 6, 2026, with eight invented labels, S01 Aster through S08 Hazel, entered in ascending code order. We selected two teams and Balanced. No account or live tournament was used. The labels contain no skill ratings; this was a control check, not a test of sporting fairness.
What changed when we clicked Balanced again?
Did another Balanced click redraw the teams? No. The first result put Aster, Dune, Elm and Hazel in Team 1; Birch, Cedar, Fern and Grove were in Team 2. Both teams had four people. Clicking Balanced again left the input's eight lines in the original order and reproduced both member lists. We recorded both the textarea and the cards.
Randomise changed the input itself. Its first three lines became Grove, Fern and Aster, and its last line became Elm. Balanced remained selected. Team 1 now contained Grove, Dune, Hazel and Elm; Team 2 contained Fern, Aster, Birch and Cedar. All eight original labels remained present.
The next Balanced click kept that new input order and both team lists unchanged. Selecting In order then left the textarea alone but changed Team 1 to Grove, Fern, Aster and Dune. Team 2 contained Hazel, Birch, Cedar and Elm. Those were the first four and last four lines of the current shuffled input, respectively. Both teams still contained four people.
Restoring the input and Balanced restored the first member lists. We pasted the original ascending roster while In order was selected. Team 1 became Aster, Birch, Cedar and Dune; Team 2 became Elm, Fern, Grove and Hazel. We then switched to Balanced: Aster, Dune, Elm and Hazel versus Birch, Cedar, Fern and Grove. We did not click Randomise between restoring the input and changing that mode.
Which control do you need next?
Do you want a new random order, or a different way of dividing the existing order? Decide that first. In this tool, Randomise served the former purpose, while the two modes served the latter. If your input order represents a deliberate skill ranking, shuffling it also changes the order the dealing mode receives. Keep a copy before changing it.
Tournamyx already explains its snake-style Balanced deal and tells readers to randomise an arbitrary roster first. This is an existing method. Our evidence is the recorded input-and-result sequence, including unchanged repeat clicks and the contiguous split displayed by In order. We did not read its internal implementation or measure random quality.
Download our selected observation transcript and replay instructions. These are operator records, not original generator exports. Which order should you expect on replay? Randomise may produce a different one. Replay the distinction between changing the list and changing the dealing mode. These observations cover one browser and tool version, not every cause of repeated teams.
This page checks controls within one generator. Our seed-portability guide addresses carrying a saved draw between different generators, while the refresh-recovery guide checks which earlier result returns. Random Team Split's main generator does not have the two tested dealing modes.
Observation transcript and replay
Selected operator observations, not original generator exports. The local archive check sends no requests.